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Heroes' Hangout, art by Simon Dominic
Art by Simon Dominic · ™ & © Wizards of the Coast · image via Scryfall
Selected printing · USD

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Heroes' Hangout

{R} · Sorcery

Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Rulings (3)

Sep 19, 2025 · If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.

Sep 19, 2025 · For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.

Sep 19, 2025 · You must follow all normal timing rules when playing a land or casting a spell this way.

LegacyLegal
VintageLegal
ModernLegal
PioneerLegal
StandardLegal
PauperNot legal
PremodernNot legal
cEDHLegal

Where it’s played now

Inclusion by archetype · Modern

% of archetype's lists running it · last 30 days · n=94 decks
ArchetypeFormatInclusionCopiesDecks (n)
Rakdos MidrangeModern25%4
Mono Red AggroModern20%5
Ruby StormModern10.6%1–4×85
Data as of Jun 14, 2026 · MTGO + papercasthaven.com

Price

Heroes' Hangout — price trend

Daily cheapest printing · USD · last 90 days · n=2 snapshots
Data as of Jun 14, 2026 · Scryfallcasthaven.com

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