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The Fire Nation Drill, art by Brandon L. Hunt
Art by Brandon L. Hunt · ™ & © Wizards of the Coast · image via Scryfall
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The Fire Nation Drill

{2}{B}{B} · Legendary Artifact — Vehicle

Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2

Rulings (2)

Oct 2, 2025 · Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

Oct 2, 2025 · If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

LegacyLegal
VintageLegal
ModernLegal
PioneerLegal
StandardLegal
PauperNot legal
PremodernNot legal
cEDHLegal

Where it’s played now

Inclusion by archetype

% of archetype's lists running it · last 30 days
No data yet
No qualifying decks played The Fire Nation Drill in the last 30 days. Tournament coverage starts Jun 1, 2026.
Data as of Jun 14, 2026 · MTGO + papercasthaven.com

Price

The Fire Nation Drill — price trend

Daily cheapest printing · USD · last 90 days · n=2 snapshots
Data as of Jun 14, 2026 · Scryfallcasthaven.com

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