
Touch the Spirit Realm
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Rulings (6)
Feb 18, 2022 · If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Feb 18, 2022 · If a channel ability requires a target, you may not activate it without a target just to discard the card.
Feb 18, 2022 · Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
Feb 18, 2022 · Discarding the card is part of the cost to activate a channel ability.
Feb 18, 2022 · If a double-faced card is exiled and returned to the battlefield with Touch the Spirit Realm or its channel ability, that card will return to the battlefield front-face up.
Feb 18, 2022 · If Touch the Spirit Realm leaves the battlefield before its first ability resolves, the target permanent won't be exiled.
Where it’s played now
Inclusion by archetype · cEDH
| Archetype | Format | Inclusion | Copies | Decks (n) |
|---|---|---|---|---|
| Aang, at the Crossroads | cEDH | 100% | 1× | 2 |
| Sisay, Weatherlight Captain | cEDH | 50% | 1× | 4 |
| Rocco, Cabaretti Caterer | cEDH | 50% | 1× | 2 |
| Tayam, Luminous Enigma | cEDH | 50% | 1× | 2 |